Anticipating Alpha: Four Things Likely to Go Wrong

We all know that we shouldn’t be expecting big things from the impending alpha release of the standalone Day Z, but not everyone truly understands how rocky it will be. Even fully-finished games are often plagued with issues at release. We’re getting Day Z as soon as the team has is sure the servers can handle us, and that means we’re sure to see plenty of bugs and glitches for a long time to come. What are we most likely to see when we first attempt to play? 1. Not Being Able to Log In. Let’s face it, everybody wants to play the standalone. Even the people who complain about the hype and perpetually pushed-back release date. Even the people who say they’re over it. Even the people who play War Z. We all know what happens when...

Defining Alpha

The progress on the standalone game continues to grind on, slowly but surely heading towards release. We’re close, we know that much. The test servers have already had up to 50 players online at a time. We still don’t have a release date though, and Dean Hall has been very vocal about what our expectations should be when it finally happens. Simply put, this will be a genuine alpha release. For those who remember The War Z, alpha isn’t actually an excuse for throwing together a shitty game and then failing to fix the most glaring problems for months. Alpha is when the bare bones of a playable game have been created, when things are at their absolute worst and the game can only get better. Dean Hall wants us to think of the Standalone release as a...

Learning the Ropes

Day Z fans continue to come up with a staggering variety of suggestions for the standalone game, and we enjoy taking a look at them while we wait for the alpha release. The ideas range from the fanciful rare boss concept, to more practical requests for certain items and mechanics. While the odds of werewolves and other myths and legends stalking the backwoods of Chernarus are pretty slim, some of these suggestions are far more likely to make it into the game. Here are a few of the most plausible additions: Ropes It’s an idea so obvious that everyone who hears it can’t believe it hasn’t been in Day Z from the very beginning. We have can openers, handcuffs, and radios, but no ropes. When you think about it, rope could be the most versatile...

The Roadmap to Standalone

Great games continue to develop long after they are released, especially MMOs. Day Z will be no exception, and even though we haven’t hit release yet, things are looking better than ever. We’ve been waiting a long time for the standalone game, and some days it seems like things are moving backward instead of forward. Right now the only thing standing between us and sweet zombie goodness is the server-client architecture that should prevent most players from using standalone Day Z cheats. We already know that the game is going to change the face of the industry forever, and bring a new level of realism to the survival genre. What’s going to happen after that? In a recent Reddit post, Rocket told fans that the alpha release would come complete...

Standalone Video

Three days ago, Rocket and the team released an 8-minute video of Standalone Day Z gameplay. Naturally, everyone was thrilled. The video opens with a warning that the footage is likely to disturb the standard YouTube commenter, due to unresolved bugs in nearly every aspect of the game. Sure, there is some floating loot, bad lighting, and nasty framerates, but that’s what happens when you play games that haven’t even hit the alpha stage yet. (And sometimes long after, if you play the eternally alpha War Z.) Viewer discretion is advised, as the devs thumb their noses at anyone who claims the project is unfinished and therefore doomed. From there we go straight to killing a zombie with an axe. It’s broad daylight in Chernarus, and there are zombies...

The Apocalypse is a Deathmatch

In honor of Halloween, and to distract a bit from the general lack of news about the impending and yet non-specified Standalone Day Z release, we’d like to take a few minutes to explain the game for those who haven’t experienced it yet. Day Z is a game where there are no second chances, no saves, and no extra lives. When you die, you die. If you want to keep playing, you’ll just have to start over again from the very beginning. Don’t like it? The Zombie Apocalypse doesn’t like you, either. The Apocalypse is a deathmatch, and you’re going to be fighting every single element out there. You will die. If the zombies don’t get you, you’ll fall and break a leg, or stub your toe and die of infection. The first time you see...

The Early Release Buzz

Last week something amazing happened: for a brief time, Steam displayed Day Z as an upcoming title. Everyone started talking, serious fans did little happy dances, and we all wondered why we hadn’t yet heard the wonderful news from Rocket himself. If they were already putting the game on Steam, release must be right around the corner, right? Sadly, the reality isn’t quite as exciting as we had all hoped. Rocket has basically declared a blackout on social media, likely because he’s sick of us all hounding him about the release date and how we just want to play even if the game is horribly broken and dysfunctional and vulnerable to all manner of Day Z cheats. Rocket tells us that the game will be done when it’s done, but that they are...